So for my second material in Substance Designer, I tried to do a stylized lava tiling but with my own twist. I wanted the texture to have a painterly/sketchy look, to achieve that I used the Multi-Direction Warp Color in Min mode and was able to manipulate the outline of the rocks and get that sketchy look. The Materials were rendered in Unreal Engine with Fire Ember Particles and the lava animation was done with the Substance Designer Plugin in Unreal.
Stay tuned for more materials :)
The lava animation was done with the Substance Designer plugin and time float graph inside Substance.
Height Map Progression
Albedo Map Progression