Finally finished the latest artwork I've been working on - by Derek Laufman - www.dereklaufman.com
I really enjoyed and learned a lot in the process of doing this one, especially about how to better approach texture painting and shading. and be more efficient using alpha.
I started with the blockout phase on Blender, which was moved to Zbrush later on for more complex sculpting.
The UV, retopo, and texture-painting were all happening inside Blender as well. Rendered inside Marmoset.
Thanks for watching and feel free to follow for more upcoming artworks :)
Animation